Meta!Blast is a game focused on plant cell biology and biochemistry. My primary role on the project was art directing up to 8 artists, concept art, developing the art pipeline and workflows, material look development, building and lighting environments, and sculpting many of the organic assets. We wanted to move beyond the typical heavy-fresnel look seen in many biology visualizations, and instead consider the implications of a highly transparent environment which resulted in focusing on the reflected light. To add visual variety, we made the human technology elements stark white to convey a clinical feeling. Many artists worked on the project and are credited on the individual images when their contribution can be singled out.
Developer: Substrate Games, LLC and Iowa State University
Release Date: 6/21/17